翻訳と辞書 |
Radiata Stories : ウィキペディア英語版 | Radiata Stories
is an action role-playing game. It was developed by tri-Ace and published by Square Enix for the PlayStation 2. It was released on January 27, 2005 in Japan and September 6, 2005 in North America. The game was well received in Japan but received a more mixed reception in North America.〔(【引用サイトリンク】title=Radiata Stories Reviews )〕 It sold over 413,000 copies worldwide.〔(【引用サイトリンク】 title =Sales Record )〕 Noriyuki Iwadare composed the soundtrack. == Gameplay == ''Radiata Stories'' places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (the local currency). Kicking NPCs several times will cause them to fight Jack, or summon guards to fight for or with them. Jack gains experience, money, and possibly items when he wins these duels, but will not lose the game if he is defeated. Jack may only win a duel against each character once each day.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Radiata Stories」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|